GAME THEORY

prof. Vladimir I.Danilov

The purpose of the course is to introduce basic concepts and results of the modern game theory which are increasingly used in Economics. The larger part of the course is devoted to noncooperative game theory and its main concept of Nash equilibrium. Different purified modifications of the concept are discussed also. The second part of the course deals with cooperative game theory and with concepts as core and Shapley’s vector.

Two examinations are scheduled. The final grade will be based on sections activity (40%) and examinations grades (30% each).

Course Outline

Lecture 1. Games in the extensive and normal forms.

The subject of the game theory. The normal form of a game. Examples. Games in the extensive form. Strategies. Information sets. Randomized choices.

Sections: Relationships between the extensive and normal forms.

Lecture 2. Theory of the expected utility.

Basic concepts of Bayesian theory of solutions. Objective and subjective probability. Axioms of Bayesian theory. The theory of expected utility. The uniqueness of the utility. The generalization for non-additive probability case.

Lecture 3. Dominance and best choices.

The concept of a game’s solution. Best choices. Dominance.

Section: Choice’s functions and an expected utility.

Lecture 4. Dominant strategies

Lecture 5. Cautious behavior

Section: Focal points and dominance.

Lecture 6. Deletion of dominated strategies.

Deletion of dominated strategies. Iterated deletion. The concept of common knowledge. Resolvable games. Kuhn theorem. Rationalizable strategies.

Lecture 7. Nash equilibrium.

Nash equilibrium. Connection with former concepts. An importance of Nash equilibrium. Competitive equilibrium as Nash equilibrium. Applying for oligopoly.

Section: Deletion of dominated strategies.

Lecture 8. Mixed expansions of games

Mixed strategies. An existence of an equilibrium within mixed strategies. Infinite games. Two-player zero-sum games.

Lecture 9. Sequential equilibrium

Behavioral strategies in the extensive games. Sequential equilibrium. Perfect subgame equilibrium. An example - vote game.

Section: Fining Nash equilibrium.

Lecture 10 Perfect equilibrium

The concept of perfect equilibrium. An existence of perfect equilibrium. Subgame equilibrium. An existence.

Lecture 11 Repeated games

Repeated Prisoner’s Dilemma. Repeated games general model. Repeated games’ payoff criteria. Supergame. Supergame folk-theory. The concept of information expansion of a game.

Mid-term examination

Lecture 12. Bayesian games

Incomplete information. The concept of a mechanism. Bayesian games. Bayesian equilibrium. Example - auctions.

Lecture 13. Informed games.

Contracts and correlated strategies. Correlated equilibrium. Communication systems, noise. Bayesian informed games. Example - the sender-receiver game.

Section Purified Nash equilibrium.

Lecture 14. Tender problem

The concept of tender problem. Status quo point. Nash solution, its axiomatic structure. Another approaches - egalitarianism and unitarianism.

Lecture15. Cooperative game theory

Coalitions. Games with transferable utility or collateral payoffs. Game’s characteristic form. Divisions and solutions.

Section: Tender problem.

Lecture 16. Core

Blocking. The concept of a stable division. Core. Concave games and its cores. Bondareva theorem of balanced games.

Section: Core calculation.

Lecture 17. Shapley’s vector.

Axiomatic definition of Shapley’s vector. Theorem of existence and uniqueness of Shapley’s vector. Examples. Non-atom games.

Lecture 18. Games without collateral payoffs.

Formalization games without collateral payoffs. The concept of core for these games. Scarf’s core theorem. Generalization of Shapley’s vector. Game’s competitive equilibrium.

Section: Shapley’s vector calculation.

Lecture 19. Cooperative choice.

Cooperative choice problem. Aggregated preference. Arrow’s axioms, dictator’s theorem. The concept of mechanism, non-manipulatively.

Lecture 20. Groves mechanism.

Quasi-linear preference. Mechanisms with compensation. An example of non-manipulated mechanism - second price auction. Generalization - Clarke mechanism. Groves mechanisms and their characteristics. Non-efficiency of Groves mechanisms.

The examination.

Recommended readings:

R.B. Myerson, Game Theory (Analysis of Conflict), Harvard University Press, Cambridge, London, England, 1991

  1. Mulen, Game Theory, Moscow, Mir, 1985.

R.D. Luce, H. Rife, Games and Solutions, Moscow, IL, 1961

  1. Own, Game Theory, Moscow, Mir, 1971

  1. Fudenberg, J. Tirole, Game Theory, Cambridge, Mass.: MIT Press, 1991

A. Mas-Collel, M. Whinston, J. Green, Microeconomic Theory, N.-Y., Oxford Univ. Press, 1995

 

Contract Theory

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Development Economics*

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Research Seminar

Russia in global environment:
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