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Antitrust
and Regulation |
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TOPICS in GAME THEORY Professor: Grigory Kosenok The course is dealing with some topics in repeated games. The special attention
is devoted to the issue of cooperation among the players when they do
not observe the actions of each other. The course includes 14 lectures.
The final grade will be based on the midterm (50%) and final (50%) exams.
Readings will mostly be taken from the list below. The copies of papers
will be available in the library. Some papers are likely to be added
or dropped as we go. [1] Fudenberg, D. and J. Tirole “Game Theory”, MIT Press, 1996, Ch. 4,5 [2] Porter, R., Optimal Cartel Trigger-Price Strategies,”, JET, 29, 1983,
313-338 [3] Green, E. and Porter R., “Non cooperative Collusion Under Imperfect
Price Information,” Econometrica, 52, 1984, 87-100 [4] Abreu, D. and D. Pearce and E. Stacchetti, “Optimal Cartel Equilibria
with Imperfect Monitoring,” JET, 39, 1986, 251-269 [5] Abreu, D. and D. Pearce and E. Stacchetti, “Toward a Theory of Discounted
Repeated Games with Imperfect Public Monitoring,” Econometrica, 58,
1990, 1041-1063 [6] Fudernberg, D., D. Levine and E. Maskin, “The Folk Theorem with Imperfect
Public Information,”, Econometrica, 62, 1994, 997-1040 [7] Kandori M., “Introduction to Repeated Games with Private Monitoring,”
JET, 102, 2002, 1-15 [8] Ely, J. and J. Valimaki, “A Robust Folk Theorem for the Prisoner’s
Dilemma,” JET, 102, 2002, 84-105 [9] Mailath G., and S. Morris, “Repeated Games with Almost-Public Monitoring,”
JET, 102, 2002, 189-228 [10] Compte O., “Communication in Repeated Games with Imperfect Private
Monitoring,” Econometrica, 66, 1998, 597-626 [11] Kandori M. and Matsushima H., “Private observation, communication
and collusion,” Econometrica, 66, 1998, 627-652 Plan of lectures 1-4. Introduction to Repeated Games and Folk Theorems. [1] 5-6. Cartel Equilibria as example
of Imperfect Public Monitoring.
[2] - [4]. 7. Midterm
8-10. Folk Theorems with Imperfect
Public Monitoring
[5] - [6] 11-13. Folk Theorems with Imperfect
Private Monitoring
[7] - [9] 14. Communication in Private Monitoring Games [10] – [11] |
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